


Therefore, I expected the PC version of PC3 to pick up where the previous titles left off. Sure, its predecessors weren’t picture perfect, but they provided a wealth of content with limited barriers to entry into the sim racing world. Smith sampled PC3 on an Xbox One X with a Logitech G920 wheel combo, while Crisara took a test drive on PC with a Thrustmaster TS-PC rig.Īfter having great experiences with the previous two Project Cars titles, I walked into the third installment with loads of confidence.

Instead, PC3 offers quick-fire racing events with forgiving physics, wrapped in an arcade experience.ĭoes this mean PC3 is a failure? writers Christopher Smith and Matthew Crisara took a deep dive into all aspects of the game to try and answer that question. Rather, it’s a reboot that removes much of the realism like pre-race practice and qualifying sessions, fuel usage, tire wear, vehicle damage, and pit stops. However, we quickly discovered PC3 isn’t a sequel. We stepped into Project Cars 3 thinking of it as a sequel to Project Cars 2, dialing in the game’s shortcomings for a better experience. Project Cars 3 launched at the end of August, and while its forerunner garnered accolades for its realistic racing environment in career mode, you won’t find that here.
